
Aquamania
Overview:
Mr. X buys a boat and inadvertantly enters the water skiing race. With Junior driving, with no experience, he's a bit out of his league.
Recommendations for you

Chips Ahoy
Chip and Dale are starving in their tree home when they notice a plentiful supply of acorns on an island in a lake. To get to the island, they borrow a miniature model ship of Donald's to sail on. The irate Donald, however, doesn't appreciate them stealing his ship and makes several attempts to get it back and thwart their scheme to get to their acorn paradise. Chip and Dale are, of course, always one step ahead of Donald.

Boat Builders
Mickey buys a boat kit, and enlists Goofy and Donald to help assemble it. The plans say, "so simple a child could do it", so of course, they have their share of troubles. But before long, they're ready to launch the Queen Minnie, with appropriate fanfare, at which time, all the collapsible parts collapse.

Gone Fishing
On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.

Clambake
The heir to an oil fortune trades places with a water-ski instructor at a Florida hotel to see if girls will like him for himself, rather than his father's money.

Sea Scouts
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.

Welcome to the Club
Heart set on becoming a princess, Lisa Simpson is surprised to learn being bad might be more fun.

Chip an' Dale
Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.

Bone Bandit
Pluto discovers that a gopher has been stealing bones from his hidden stash.

Sing: Thriller
Buster Moon dreams up a star-studded spectacle set to Michael Jackson's "Thriller" in this animated short featuring characters from the hit "Sing" films.

Mike's New Car
Mike discovers that being the top-ranking laugh collector at Monsters, Inc. has its benefits – in particular, earning enough money to buy a six-wheel-drive car that's loaded with gadgets. That new-car smell doesn't last long enough, however, as Sulley jump-starts an ill-fated road test that teaches Mike the true meaning of buyer's remorse.

Bird Karma
A tale of a long-legged bird's journey of blissful joy, inescapable greed and the accidental discovery of the consequences when too much is not enough.

Sketch
When a young girl’s sketchbook falls into a strange pond, her drawings come to life—chaotic, real, and on the loose. As the town descends into chaos, her family must reunite and stop the monsters they never meant to unleash.

Canine Caddy
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.

Luxo Jr.
A baby lamp finds a ball to play with and it's all fun and games until the ball bursts. Just when the elder Luxo thinks his kid will settle down for a bit, Luxo Jr. finds a ball ten times bigger.

Good Scouts
Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.

No Time for Nuts
Scrat comes across a time machine and is transported to various times all in pursuit of his beloved acorn.

Snoopy Presents: Welcome Home, Franklin
Franklin is new to town and hoping to make friends, but his usual tactics don't work on the Peanuts gang. When the Soap Box Derby arrives, he's sure it's a chance to impress new pals and teams up with the only other unpartnered kid: Charlie Brown.

Sufferin' Cats!
Tom fights with another cat over Jerry.

Day & Night
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.

Puss Gets the Boot
Jasper is given an ultimatum by his master: break one more thing and you're out. Rodent Jerry does his best to make sure that his tormentor "gets the boot".